I like the new version ! As usual, I can't get a really high score because it crashs at around 4K or 5K. Some comments:
Gameplay
Late game, it's still super easy to kill absolutely everything (including queens), except the wizards, with a relatively small maze of skulls + noses. So I wall off the entire game area, just leave a small entrance on one side of the map and I just have to deal with the queens summons and wizards. Everything else die in the initial maze.
For the wizards and queen summons, I just make a block of upgraded eyes around the player and again, I don't even need to move until the crash happens.
The game start is a bit challenging and you have to be carefull, but late game it's mostly a problem of lag.
The "no doors" is OK (I can understand why this option is not here anymore), but navigating late game is a bit an hassle once you have a rather big maze.
For the roots, the souls get stuck if you have a complicated maze. Having to put "entrances" to get the souls take a lot of maze space and you can't really use the spikes because of that, since they take the same space.
The new jester is fun but irrelevant as a threat. He dies too quickly as soon as you reach mid game.
Suggestions
To solve the lag issues, I suggest to raise the HP of ennemies instead of making more and more of them. That will also avoid everything dying at the first entrance. Maybe change their color to see the "level" of HP ? Or make them slightly bigger ?
For late game, what about an enemy with a "shield" that is invulnerable during some time at start ?
Allow spikes and roots to occupy the same space.
Put back doors to navigate the maze! But, to avoid cheesing, block them during waves and unblock them just between waves. That way, the player can go fetch missing souls and update some far part of his maze without hassle.
Allow the creation of "entrances" for souls on the roots themselves, for a price of course (like : you click again on a path on the roots, it create an entrance for the souls... I don't know if I'm making sense here). Even better : to make the player use his brain, make the "entrances" more and more expensive (so you have to chose carefully where to place them, at shock points).
Allow the creation of "super towers" for a super high price. If you make the HP of ennemies go higher and higher, it would be nice.
Have a research center to unblock supertowers, paid for with souls (ok, I'm pushing it here).
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Comments
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I like the new version ! As usual, I can't get a really high score because it crashs at around 4K or 5K. Some comments:
Gameplay
Suggestions
Keep at it, it's really nice :)